Mapmaking Assets
Assets
The Assets page should feel like a highlighted workbench: core props, premium packs and quick downloads all visible at a glance while the background still suggests a scene being built.
Keep the hero focused on the sheer scale of the library and the fact that this is the raw material for building your own maps.
Use the header to spotlight a few hero assets while the rest of the environment stays slightly faded behind them.
Scatter Props
Camp Kit
Ruins Detail
Interior Decor
73,224+
Free / Core PNG Assets
Quick downloads
153,164+
Premium PNG / WEBP Assets
Member library
400+
Brushes / packs / extras
Creator tools
Latest Additions to Assets
Populate this strip from recent blog or release posts.
This strip should feel auto-fed from release posts rather than manually curated every time. It is the bridge between the page header and the deeper integration section.
Dungeondraft Integration
Build maps faster with Dungeondraft and keep the premium perks in view.
Use this section as the practical workflow block. It should talk about building maps, importing packs and getting to usable results quickly instead of only listing download types.
Other Member Perks
Keep the perks visible, but not as a second call-to-action wall.
Instead of stacking multiple competing calls to action here, keep the extra member perks summarized and visually tied to the download workflow.
Premium PNG and WEBP downloads
Release archives and quick access packs
Brushes and supporting creator resources
Membership unlocks shared with Tokens
Current Biome Gallery Quick Search
Settlements
Wilderness
Misc
Astral
Desert
Forest
Industrial
Feywilds
Mountain
Underdark
Jungle
FA Nexus
Use your asset library inside FA Nexus.
The Assets page should still hand off cleanly to Nexus so Foundry users understand there is an in-app route, not only raw file downloads.
Download FA Nexus for Foundry VTT