“It opens like a yawning maw, delving dark and quiet into the rocky hill face – a cave. Lighting a torch only adds to the ominousness of the place, casting flitting shadows against the stone. In the distance, a stream groans deeply, filling the tight corridors with a constant hum.
This place is a labyrinth, some passages overgrown with moss, others holding the remnants of mines and rickety rope bridges. It’s confusing and easy to lose track, paths criss-crossing and winding around and beneath (or is it above?) each other.
On your nose a dank smell settles, humid and earthy, but also stained with odour of sweat and fur. There is something more here than just you.”
Natural Cave [33×30] is a scene fit for any campaign – a set of natural tunnels winding through the earth. Within is a great place to make camp, host goblins or other beasts, hide a lost artifact, or even search for rare fauna. It also comes with a plethora of options – abandoned mines, blooming mushrooms, old and active camps and bone piles – and the ability to add or remove some of the walls and stairs.
In Foundry, the map is walled and lit and all options are available with easy to use buttons. Or leave it empty and add what you need with the FA Nexus Module.
Hope you enjoy!
Map previews:





——–Download Links——–
Squire [ $5 Tier ] Rewards
Grid & Gridless [JPG]
Knight [$10 Tier ] Rewards
[ JPG ] & [ Webp ]
Jpg/ Webp / Extra Variants /Â Overlay Tiles
Battlesmith [$15 Tier] Rewards Foundry Module can be found here (v1.2.26 + required for this map)
