Hey everyone! We have a very important update you should know about for our Foundry module: we now properly support V14!
We’re really looking forward to finally working with multi-storey maps, and we have some plans to make use of this going forward. As a bonus, we’ve rebuilt a selection of our previous maps using the new Levels feature: The Manor House (which finally has a basement!), The Villa House, Decrepit Estate, and Desert Slums.
We’ve built up quite a library of maps at this point and gone through many versions of Foundry, so bringing newer features to older scenes means re-exporting maps, tiles, and so on. That’ll take some time and we’ll handle it in batches. For now, we’ve focused on ironing out any bugs from the version change.
One thing to note: with Monk’s Active Tiles, there’s an issue where triggers fire on every level, so overlapping triggers were firing twice. As a workaround on the levelled scenes where this happens, we’ve switched those triggers to double right click. Hopefully we can find a cleaner solution soon!
Unfortunately, with this update we’ll no longer be supporting previous versions of Foundry. Older versions should still work with scenes released before this update, but we can’t guarantee backwards compatibility with newer maps and won’t be able to troubleshoot issues in those cases.
Longer term, we want to integrate everything with FA Nexus and build our own method for tile triggers and the like. This will let us expand what we can offer without adding extra dependencies, and react to Foundry changes more efficiently. Hopefully we’ll have more news on that front soon.
Thanks again for the support – it means a lot to all of us. 🙏
Forgotten Adventures Battlemaps Module V1.2
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⚠️ WARNING: The module is now Foundry V14 only. Future module updates and map releases will not be backwards compatible with older versions of Foundry.⚠️
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