Ready-To-Play Battlemaps

Drop your party straight into the action.

The Battlemaps page should sell speed and atmosphere. Users here are not looking for raw building blocks first, they want encounter-ready scenes and smooth VTT handoff.

The homepage points to two core promises: battlemaps gallery access and Foundry module support.

Encounter-ready

Make the landing page about speed to table: search, pick a scene, deploy it and start playing.

Foundry-aware

Foundry module support should show up early for VTT users, not as a buried footnote.

Separate Patreon line

This page should clearly state that Battlemaps live on their own Patreon line instead of the main Assets and Tokens membership.

What the battlemaps page should communicate

This page needs to feel production-ready: organized scenes, quick filtering, map variants and obvious VTT support.

Gallery-led discovery

Use the battlemap gallery screenshot as the structural cue: search, sort, scale and large visual thumbnails.

Scene-first language

Unlike Assets, the battlemaps page should talk about arenas, districts, dungeons and encounter spaces rather than kit pieces.

Separate membership path

End the page with a distinct Battlemaps Patreon handoff so there is no confusion with the main Assets and Tokens line.

Gallery Preview

Preview the battlemaps gallery like a playable catalog.

The existing gallery is image-heavy and confident. The landing page wireframe should echo that with large thumbnails, simple controls and scene names that read like ready-made adventure hooks.

Search battlemaps...

Preview: search + recent or A-Z sort + scale control

Recent

A-Z

City

Wilderness

Dungeons

Boss Rooms

Desert Islands [35x35]

Overland / warm biome

Forest Town Arena [34x34]

Settlement / social combat

Villa House - First Floor [37x49]

Interior / exploration

Frozen Tomb [36x54]

Dungeon / cold biome

Abandoned Cathedral [30x44]

Ruin / dramatic set piece

Confectionery [25x31]

Interior / whimsical scene

Use the page to sell deployment, not just art.

Battlemaps are most convincing when the page explains how fast they go from gallery to table, especially for VTT-heavy users.

Foundry-ready route

Give Foundry its own story: prepared scenes, cleaner setup and less busywork between purchase and session.

Variant-friendly maps

Suggest alternate versions, scale options and flexible scene usage so the page feels useful across different campaigns.

Separate Patreon clarity

Keep the membership messaging explicit: if users want battlemaps, they need the Battlemaps Patreon rather than the main Assets and Tokens line.

Battlemaps Patreon

Battlemaps need their own membership handoff.

Close with a strong reminder that this library lives on the separate Battlemaps Patreon. The CTA block should also give users a way back into the gallery and across to Assets or Tokens if they need the broader ecosystem.

Battlemaps

Ready-To-Play Battlemaps

Battlemaps

If you do not have the time or desire to custom-make your own maps, the Battlemaps line should feel like the fastest route to polished encounter spaces.

Use the hero as a release stage with one or two seasonal or biome-focused highlights, then hand users into the gallery and biome picker below.

Leave room for animated ambience later: lit braziers, drifting leaves or subtle environmental motion layered over the hero map.

150+

Premium Maps Available

26+

Free Maps Available

Latest Additions to FA Battlemaps

Auto-populate this strip from the gallery when possible.

This strip should be able to auto-populate from recent gallery additions so it always feels alive without needing constant manual curation.

Feywild Throne

Seasonal / 32x32

Skull Gate

Boss Room / 28x35

Cave Gallery

Dungeon / 24x24

Map Finder

What kind of map are you looking for?

Treat this as the biome and feature selector. A later build could swap the background preview on hover or click, but the wireframe should already make that interaction legible.

Underground

Grassland

Jungle

Forest

Astral

Tavern

City

Desert

Ruins

Boss Room

Variants

Use this card to demonstrate map-state changes like opened mouths, blocked paths, treasure states or alternate layouts.

Skull

Open Mouth

Treasure

Interactables

Use this area for small scene interactions like torches, doors, bridges or trap toggles so the page hints at Foundry-style usability.

Torch

Door

Bridge

Note: Add a "double click to activate" helper line here if you decide to mirror Foundry-style toggles.

Browse Battlemaps Gallery

Module

Bring the maps into your Foundry workflow.

The bottom bar should be the Foundry/Nexus handoff: keep it simple, functional and visually tied to the rest of the battlemaps experience rather than turning it into a separate promo page.